Bigdownload.com is featuring an interview with Arena Net game designer Isaiah Cartwright. The interview swirls around the ever-prominent topic of PvP and PvE. Generally speaking, most Guild Wars players are fans of one or the other and fierce battles have erupted on forums and in-game between the two factions. Here's some of what Cartwright has to say:
Can you envision a future where there will be separate rules for PvE and PvP gameplay?
Isaiah: Moving forward, we realize how hard it is to keep both of these groups happy with a single set of rules. Separating the two aspects would probably be in our better interest in the future, but it's not something that we'd put into the current version of Guild Wars. There would also be some trade-offs. We could split the two aspects apart and include different changes for each, but it would add to the game's complexity. We're always trying to keep our game easy to play. Although it's probably not the best idea to have the same set of rules apply to the two groups of people equally, we don't want to create too much of a divide between PvE and PvP and require a bigger jump to move from one type of gameplay to the other. Right now, the skills work the same in both game types, so players can move easily between the two.
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